Gaming is a hard job, but someone has to do it!
本文档由 古月 分享于2012-03-07 14:58
Abstract. We establish some general schemes relating the computa-tional complexity of a video game to the presence of certain common ele-ments or mechanics, such as destroyable paths, collecting items, doors ac-tivated by switches or pressure plates, etc.. Then we apply such “metathe-orems” to several video games published between 1980 and 1998, includ-in..
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君,已阅读到文档的结尾了呢~~